Add a map to your iOS app with SwiftUI (Swift)

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1. Before You Begin

This codelab teaches you how to use the Maps SDK for iOS with SwiftUI.

screenshot-iphone-12-black@2x.png

Prerequisites

  • Basic Swift knowledge
  • Basic familiarity with SwiftUI

What you'll do

  • Enable and use the Maps SDK for iOS to add Google Maps to an iOS app using SwiftUI.
  • Add markers to the map.
  • Pass state from a SwiftUI view to a GMSMapView object and vice versa.

What you'll need

2. Get set up

For the following enablement step, enable Maps SDK for iOS.

Set up Google Maps Platform

If you do not already have a Google Cloud Platform account and a project with billing enabled, please see the Getting Started with Google Maps Platform guide to create a billing account and a project.

  1. In the Cloud Console, click the project drop-down menu and select the project that you want to use for this codelab.

  1. Enable the Google Maps Platform APIs and SDKs required for this codelab in the Google Cloud Marketplace. To do so, follow the steps in this video or this documentation.
  2. Generate an API key in the Credentials page of Cloud Console. You can follow the steps in this video or this documentation. All requests to Google Maps Platform require an API key.

3. Download starter code

To get you started as quickly as possible, here's some starter code to help you follow along with this codelab. You're welcomed to jump to the solution, but if you want to follow along with all the steps to build it yourself, keep reading.

  1. Clone the repository if you have git installed.
git clone https://github.com/googlecodelabs/maps-ios-swiftui.git

Alternatively, you can click the following button to download the source code.

  1. Upon getting the code, in a terminal cd into the starter/GoogleMapsSwiftUI diretory.
  2. Run carthage update --platform iOS to download the Maps SDK for iOS
  3. Finally, open the GoogleMapsSwiftUI.xcodeproj file in Xcode

4. Code Overview

In the starter project you downloaded, the following classes have been provided and implemented for you:

  • AppDelegate - the application's UIApplicationDelegate. This is where the Maps SDK for iOS will be initialized.
  • City - a struct that represents a city (contains a name and coordinate of the city).
  • MapViewController - a simple UIKit UIViewController containing a Google Map (GMSMapView)
  • SceneDelegate - the application's UIWindowSceneDelegate from which ContentView is instantiated.

Additionally, the following classes have partial implementations and will be completed by you by the end of this Codelab:

  • ContentView - the top-level SwiftUI view containing your app.
  • MapViewControllerBridge - a class that bridges a UIKit view to a SwiftUI view. Specifically, this is the class that will make MapViewController accessible in SwiftUI.

5. Using SwiftUI vs. UIKit

SwiftUI was introduced in iOS 13 as an alternative UI framework over UIKit for developing iOS applications. Compared to its predecessor UIKit, SwiftUI offers a number of advantages. To name a few:

  • Views update automatically when state changes. Using objects called State, any change to the underlying value it contains will cause the UI to automatically update.
  • Live previews enable faster development. Live previews minimize the need to build and deploy code to an emulator to see visual changes as a preview of the SwiftUI view can readily be seen on Xcode.
  • The source-of-truth is in Swift. All views in SwiftUI are declared in Swift so using Interface Builder is no longer necessary.
  • Interoperates with UIKit. Interoperability with UIKit ensures that existing apps can incrementally use SwiftUI with their existing views. In addition, libraries that don't support SwiftUI yet, like the Maps SDK for iOS, can still be used in SwiftUI.

There are some drawbacks, too:

  • SwiftUI is only available on iOS 13 or above.
  • The view hierarchy cannot be examined in Xcode previews.

SwiftUI State and data flow

SwiftUI offers a novel way to create UI using a declarative approach—you tell SwiftUI how you want your view to look along with all the different states for it, and the system will do the rest. SwiftUI handles updating the view whenever underlying state changes due to an event or user action. This design is commonly referred to unidirectional data flow. While the specifics of this design is out of scope in this codelab, we recommend reading up on how this works in Apple's documentation of State and Data Flow.

Bridging UIKit and SwiftUI using UIViewRepresentable or UIViewControllerRepresentable

Since the Maps SDK for iOS is built on top of UIKit, and does not yet provide a SwiftUI-compatible view, using it in SwiftUI requires conforming to either UIViewRepresentable or UIViewControllerRepresentable. These protocols enable SwiftUI to include UIKit-built UIViews and UIViewControllers, respectively. While you can use either protocol to add a Google Map to a SwiftUI view, in the next step, we will take a look at using a UIViewControllerRepresentable to include a UIViewController containing a map.

6. Add a map

In this section, you will add Google Maps to a SwiftUI view.

add-a-map-screenshot@2x.png

Add your API key

The API key that you created in an earlier step needs to be provided to the Maps SDK for iOS to associate your account with the map that would be displayed on the app.

To provide your API key, open the AppDelegate.swift file and navigate to the application(_, didFinishLaunchingWithOptions) method. Currently, the SDK is initialized via GMSServices.provideAPIKey() with the string "YOUR_API_KEY". Replace that string with your API key. Completing this step will initialize the Maps SDK for iOS when the application launches.

Add a Google Map using MapViewControllerBridge

Now that your API key is being provided to the SDK, the next step is to display the map on the app.

The view controller that is provided in the starter code, MapViewController currently contains a GMSMapView in its view. However, since this view controller was created in UIKit, you will need to bridge this class to SwiftUI so that it can be used inside ContentView. To do so:

  1. Open the file MapViewControllerBridge in Xcode.

This class conforms to UIViewControllerRepresentable which is the protocol that is needed to wrap a UIKit UIViewController so it can be used as a SwiftUI view. In other words, conforming to this protocol enables you to bridge a UIKit view to a SwiftUI view. Conforming to this protocol requires the implementation of two methods:

  • makeUIViewController(context) - this method is called by SwiftUI to create the underlying UIViewController. This is where you would instantiate your UIViewController and pass it its initial state.
  • updateUIViewController(_, context) - this method is called by SwiftUI whenever state changes. This is where you would make any modifications to the underlying UIViewController to react in response to the state change.
  1. Create a MapViewController

Inside the function makeUIViewController(context), instantiate a new MapViewController and return it as a result. After doing so, your MapViewControllerBridge should now look like this:

MapViewControllerBridge

import GoogleMaps
import SwiftUI

struct MapViewControllerBridge: UIViewControllerRepresentable {

  func makeUIViewController(context: Context) -> MapViewController {
    return MapViewController()
  }

  func updateUIViewController(_ uiViewController: MapViewController, context: Context) {
  }
}

Use MapViewControllerBridge in ContentView

Now that the MapViewControllerBridge is creating an instance of MapViewController, the next step is to use this struct within ContentView to display a map.

  1. Open the file ContentView in Xcode.

ContentView is instantiated in SceneDelegate and contains the top-level application view. The map will be added from within this file.

  1. Create a MapViewControllerBridge within the body property.

Within the body property of this file, a ZStack has already been provided and implemented for you. The ZStack currently contains an interactable and draggable list of cities which you will use in a later step. For now, within the ZStack create a MapViewControllerBridge as the first child view of the ZStack so that a map will be displayed in the app behind the list of cities view. Upon doing so, the contents of the body property within ContentView should look like this:

ContentView

var body: some View {

  let scrollViewHeight: CGFloat = 80

  GeometryReader { geometry in
    ZStack(alignment: .top) {
      // Map
      MapViewControllerBridge()

      // Cities List
      CitiesList(markers: $markers) { (marker) in
        guard self.selectedMarker != marker else { return }
        self.selectedMarker = marker
        self.zoomInCenter = false
        self.expandList = false
      }  handleAction: {
        self.expandList.toggle()
      } // ...
    }
  }
}
  1. Now go ahead and run the app. You should now see the map load on your device's screen along with a draggable list of cities towards the bottom of the screen.

7. Add markers to the map

In the previous step, you added a map alongside an interactable list displaying a list of cities. In this section, you will add markers for each city in that list.

map-with-markers@2x.png

Markers as State

ContentView currently declares a property called markers which is a list of GMSMarker representing each city declared in the cities static property. Notice that this property is annotated with the SwiftUI property wrapper State to indicate that it should be managed by SwiftUI. So, if any changes are detected with this property, like adding or removing a marker, views using this state will be updated.

ContentView

  static let cities = [
    City(name: "San Francisco", coordinate: CLLocationCoordinate2D(latitude: 37.7576, longitude: -122.4194)),
    City(name: "Seattle", coordinate: CLLocationCoordinate2D(latitude: 47.6131742, longitude: -122.4824903)),
    City(name: "Singapore", coordinate: CLLocationCoordinate2D(latitude: 1.3440852, longitude: 103.6836164)),
    City(name: "Sydney", coordinate: CLLocationCoordinate2D(latitude: -33.8473552, longitude: 150.6511076)),
    City(name: "Tokyo", coordinate: CLLocationCoordinate2D(latitude: 35.6684411, longitude: 139.6004407))
  ]

  /// State for markers displayed on the map for each city in `cities`
  @State var markers: [GMSMarker] = cities.map {
    let marker = GMSMarker(position: $0.coordinate)
    marker.title = $0.name
    return marker
  }

Notice that ContentView uses the markers property to render the list of cities by passing it to the CitiesList class.

CitiesList

struct CitiesList: View {

  @Binding var markers: [GMSMarker]

  var body: some View {
    GeometryReader { geometry in
      VStack(spacing: 0) {
        // ...
        // List of Cities
        List {
          ForEach(0..<self.markers.count) { id in
            let marker = self.markers[id]
            Button(action: {
              buttonAction(marker)
            }) {
              Text(marker.title ?? "")
            }
          }
        }.frame(maxWidth: .infinity)
      }
    }
  }
}

Pass State to MapViewControllerBridge via Binding

In addition to the list of cities displaying data from the markers property, pass this property to the MapViewControllerBridge struct so that it can be used to display those markers on the map. To do that:

  1. Declare a new markers property within MapViewControllerBridge that is annotated with @Binding

MapViewControllerBridge

struct MapViewControllerBridge: : UIViewControllerRepresentable {
  @Binding var markers: [GMSMarker]
  // ...
}
  1. In MapViewControllerBridge, update the updateUIViewController(_, context) method to make use of the markers property

As mentioned in the previous step, updateUIViewController(_, context) will be called by SwiftUI whenever state changes. It's within this method that we want to update the map so display the markers in markers. To do this, you will need to update the map property of each marker. After completing this step, your MapViewControllerBridge should look like this:

import GoogleMaps
import SwiftUI

struct MapViewControllerBridge: UIViewControllerRepresentable {

  @Binding var markers: [GMSMarker]

  func makeUIViewController(context: Context) -> MapViewController {
    return MapViewController()
  }

  func updateUIViewController(_ uiViewController: MapViewController, context: Context) {
    // Update the map for each marker
    markers.forEach { $0.map = uiViewController.map }
  }
}
  1. Pass the markers property from ContentView to MapViewControllerBridge

Since you added a new property in MapViewControllerBridge, this now requires that the value for this property be passed in the initializer for MapViewControllerBridge. So, if you try to build the app, you should notice that it will not compile. To fix this, make an update to ContentView where the MapViewControllerBridge is created and pass in the markers property like so:

struct ContentView: View {
  // ...
  var body: some View {
    // ...
    GeometryReader { geometry in
      ZStack(alignment: .top) {
        // Map
        MapViewControllerBridge(markers: $markers)
        // ...
      }
    }
  }
}

Notice the prefix $ was used to pass in markers to MapViewControllerBridge since it expects a bound property. $ is a reserved prefix for use with Swift property wrappers. When applied to a State, it will return a Binding.

  1. Go ahead and run the app to see the markers displayed on the map.

8. Animate to a selected city

In the previous step, you added markers to a map by passing State from one SwiftUI view to another. In this step, you will animate to a city/marker after it has been tapped in the interactable list. To perform the animation, you will react to changes to a State by modifying the map's camera position when the change occurs. To learn more about the concept of the map's camera, see Camera and View.

animate-city@2x.png

Animate map to selected city

To animate the map to a selected city:

  1. Define a new Binding in MapViewControllerBridge

ContentView has a State property called selectedMarker that is initialized to nil and gets updated whenever a city is selected on the list. This is handled by the CitiesList view buttonAction within ContentView.

ContentView

CitiesList(markers: $markers) { (marker) in
  guard self.selectedMarker != marker else { return }
  self.selectedMarker = marker
  // ...
}

Whenever selectedMarker changes, MapViewControllerBridge should be aware of this state change so that it can animate the map to the selected marker. So, define a new Binding within MapViewControllerBridge of type GMSMarker and name the property selectedMarker.

MapViewControllerBridge

struct MapViewControllerBridge: UIViewControllerRepresentable {
  @Binding var selectedMarker: GMSMarker?
}
  1. Update MapViewControllerBridge to animate the map whenever selectedMarker changes

Once a new Binding has been declared, you need to update MapViewControllerBridge's updateUIViewController_, context) function so that the map animates to the selected marker. Go ahead and do so by copying the code below:

struct MapViewControllerBridge: UIViewControllerRepresentable {
  @Binding var selectedMarker: GMSMarker?

  func updateUIViewController(_ uiViewController: MapViewController, context: Context) {
    markers.forEach { $0.map = uiViewController.map }
    selectedMarker?.map = uiViewController.map
    animateToSelectedMarker(viewController: uiViewController)
  }

  private func animateToSelectedMarker(viewController: MapViewController) {
    guard let selectedMarker = selectedMarker else {
      return
    }

    let map = viewController.map
    if map.selectedMarker != selectedMarker {
      map.selectedMarker = selectedMarker
      DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
        map.animate(toZoom: kGMSMinZoomLevel)
        DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
          map.animate(with: GMSCameraUpdate.setTarget(selectedMarker.position))
          DispatchQueue.main.asyncAfter(deadline: .now() + 0.5, execute: {
            map.animate(toZoom: 12)
          })
        }
      }
    }
  }
}

The animateToSelectedMarker(viewController) function will perform a sequence of map animations using GMSMapView's animate(with) function.

  1. Pass ContentView's selectedMarker to MapViewControllerBridge

Once MapViewControllerBridge has the new Binding declared, go ahead and update ContentView to pass in the selectedMarker where MapViewControllerBridge is instantiated.

ContentView

struct ContentView: View {
  // ...
  var body: some View {
    // ...
    GeometryReader { geometry in
      ZStack(alignment: .top) {
        // Map
        MapViewControllerBridge(markers: $markers, selectedMarker: $selectedMarker)
        // ...
      }
    }
  }
}

Completing this step will now animate the map whenever a new city is selected in the list.

Animate SwiftUI view to emphasize city

SwiftUI makes animating views very easy as it will handle performing animations for State transitions. To demonstrate this, you will be adding more animations by focusing the view to the selected city after the map animation completes. To accomplish this, complete the following steps:

  1. Add an onAnimationEnded closure to MapViewControllerBridge

Because the SwiftUI animation will be performed after the map animation sequence you added previously, declare a new closure called onAnimationEnded within MapViewControllerBridge and invoke this closure after a 0.5 second delay after the last map animation within the animateToSelectedMarker(viewController) method.

MapViewControllerBridge

struct MapViewControllerBridge: UIViewControllerRepresentable {
    var onAnimationEnded: () -> ()

    private func animateToSelectedMarker(viewController: MapViewController) {
    guard let selectedMarker = selectedMarker else {
      return
    }

    let map = viewController.map
    if map.selectedMarker != selectedMarker {
      map.selectedMarker = selectedMarker
      DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
        map.animate(toZoom: kGMSMinZoomLevel)
        DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
          map.animate(with: GMSCameraUpdate.setTarget(selectedMarker.position))
          DispatchQueue.main.asyncAfter(deadline: .now() + 0.5, execute: {
            map.animate(toZoom: 12)
            DispatchQueue.main.asyncAfter(deadline: .now() + 0.5, execute: {
              // Invoke onAnimationEnded() once the animation sequence completes
              onAnimationEnded()
            })
          })
        }
      }
    }
  }
}
  1. Implement onAnimationEnded in MapViewControllerBridge

Implement the onAnimationEnded closure where MapViewControllerBridge is instantiated within ContentView. Copy and paste the following code which adds a new State called zoomInCenter and it also modifies the view by using clipShape and varies the diameter of the clipped shape depending on the value of zoomInCenter

ContentView

struct ContentView: View {
  @State var zoomInCenter: Bool = false
  // ...
  var body: some View {
    // ...
    GeometryReader { geometry in
      ZStack(alignment: .top) {
        // Map
        let diameter = zoomInCenter ? geometry.size.width : (geometry.size.height * 2)
        MapViewControllerBridge(markers: $markers, selectedMarker: $selectedMarker, onAnimationEnded: {
          self.zoomInCenter = true
        })
        .clipShape(
           Circle()
             .size(
               width: diameter,
               height: diameter
             )
             .offset(
               CGPoint(
                 x: (geometry.size.width - diameter) / 2,
                 y: (geometry.size.height - diameter) / 2
               )
             )
        )
        .animation(.easeIn)
        .background(Color(red: 254.0/255.0, green: 1, blue: 220.0/255.0))
      }
    }
  }
}
  1. Go ahead and run the app to see the animations!

9. Send an event to SwiftUI

In this step, you will listen to events emitted from the GMSMapView, and send that event to SwiftUI. Specifically, you will set a delegate to the map view and listen to camera move events so that when a city is focused and the map camera moves from a gesture, the map view will unfocus so you can see more of the map.

Using SwiftUI Coordinators

GMSMapView emits events such as camera position changes or when a marker is tapped. The mechanism for listening to these events is through the GMSMapViewDelegate protocol. SwiftUI introduces the concept of a Coordinator which is specifically used for acting as a delegate for UIKit view controllers. So, in the SwiftUI world, a Coordinator should be in charge of conforming to the GMSMapViewDelegate protocol. To do this, complete the following steps:

  1. Create a Coordinator called MapViewCoordinator within MapViewControllerBridge

Create a nested class inside the MapViewControllerBridge class and call it MapViewCoordinator. This class should conform to GMSMapViewDelegate and should declare MapViewControllerBridge as a property.

MapViewControllerBridge

struct MapViewControllerBridge: UIViewControllerRepresentable {
  // ...
  final class MapViewCoordinator: NSObject, GMSMapViewDelegate {
    var mapViewControllerBridge: MapViewControllerBridge

    init(_ mapViewControllerBridge: MapViewControllerBridge) {
      self.mapViewControllerBridge = mapViewControllerBridge
    }
  }
}
  1. Implement makeCoordinator() in MapViewControllerBridge

Next, implement the makeCoordinator() method within MapViewControllerBridge and return an instance of the MapViewCoodinator you created in the previous step.

MapViewControllerBridge

struct MapViewControllerBridge: UIViewControllerRepresentable {
  // ...
  func makeCoordinator() -> MapViewCoordinator {
    return MapViewCoordinator(self)
  }
}
  1. Set the MapViewCoordinator as the map view's delegate

With the custom coordinator created, the next step is to set the coordinator as the delegate for the view controller's map view. To do this, update the view controller initialization in makeUIViewController(context). The created coordinator from the previous step will be accessible from the Context object.

MapViewControllerBridge

struct MapViewControllerBridge: UIViewControllerRepresentable {
  // ...
  func makeUIViewController(context: Context) -> MapViewController {
    let uiViewController = MapViewController()
    uiViewController.map.delegate = context.coordinator
    return uiViewController
  }
  1. Add a closure to MapViewControllerBridge so the camera will move event can be propagated up

Since the goal is to update the view with the camera moves, declare a new closure property that accepts a boolean within MapViewControllerBridge called mapViewWillMove and invoke this closure in the delegate method mapView(_, willMove) within MapViewCoordinator. Pass the value of gesture to the closure so that the SwiftUI view can react only to gesture-related camera move events.

MapViewControllerBridge

struct MapViewControllerBridge: UIViewControllerRepresentable {
  var mapViewWillMove: (Bool) -> ()
  //...

  final class MapViewCoordinator: NSObject, GMSMapViewDelegate {
    // ...
    func mapView(_ mapView: GMSMapView, willMove gesture: Bool) {
      self.mapViewControllerBridge.mapViewWillMove(gesture)
    }
  }
}
  1. Update ContentView to pass in a value for mapWillMove

With the new closure declared on MapViewControllerBridge, update ContentView to pass in a value for this new closure. Within that closure, toggle the State zoomInCenter to false if the move event is related to a gesture. This will effectively show the map in full view again when the map is moved by a gesture.

ContentView

struct ContentView: View {
  @State var zoomInCenter: Bool = false
  // ...
  var body: some View {
    // ...
    GeometryReader { geometry in
      ZStack(alignment: .top) {
        // Map
        let diameter = zoomInCenter ? geometry.size.width : (geometry.size.height * 2)
        MapViewControllerBridge(markers: $markers, selectedMarker: $selectedMarker, onAnimationEnded: {
          self.zoomInCenter = true
        }, mapViewWillMove: { (isGesture) in
          guard isGesture else { return }
          self.zoomInCenter = false
        })
        // ...
      }
    }
  }
}
  1. Go ahead and run the app to see the new changes!

10. Congratulations

Congratulations on getting this far! You covered a lot of ground and hopefully the lessons you learned allow you to now build your own SwiftUI app using the Maps SDK for iOS.

What you learned

What's next?

  • Maps SDK for iOS - official documentation for the Maps SDK for iOS
  • Places SDK for iOS - find local businesses and points of interest around you
  • maps-sdk-for-ios-samples - sample code on GitHub demonstrating all the features within the Maps SDK for iOS.
  • SwiftUI - Apple's official documentation on SwiftUI
  • Help us create the content that you would find most useful by answering the question below:

What other codelabs would you like to see?

Data visualization on maps More about customizing the style of my maps Building for 3D interactions in maps

Is the codelab you want not listed above? Request it with a new issue here.